Quadruped Robot Parkour
Abstract Train a quadruped robot parkour policy using RL. The end-to-end policy receives depth image and proprioceptive observation as input and outputs desired joint angles. Demo …
I enjoy making things. Here are a selection of projects that I have worked on over the years.
Abstract Train a quadruped robot parkour policy using RL. The end-to-end policy receives depth image and proprioceptive observation as input and outputs desired joint angles. Demo …
Abstract Latest progress in Reinforcement Learning (RL) has spurred growing interest in the development of biped robots. Multiple human-size and small-scale biped robots have …
Abstract Locomotion is an essential ability for legged robots to be applied in various conditions. The ability to perform quadrupedal and bipedal locomotion on one robot can bring …
A legged_gym based framework for training legged robots in Genesis, IsaacGym and IsaacSim. This project inherits legged_gym’s framework and brings it to various latest simulators. …